/**
 * @section LICENSE
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License as
 * published by the Free Software Foundation; either version 2 of
 * the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful, but
 * WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
 * General Public License for more details at
 * http://www.gnu.org/copyleft/gpl.html
 */

#include <Timer.h>

#include <iostream>

namespace BD = BlockDropper;

BD::Timer::Timer(GameManager & newGameManager)
	: gameManager(newGameManager)
{
}

BD::Timer::~Timer()
{
}

void BD::Timer::run(const unsigned short framesPerSecond)
{
	const double millisecondsPerFrame(1000.0 / framesPerSecond);
	double nextFrameStart(getCurrentTime());

	while(true)
	{
		std::cout << "void BD::Timer::run(" << framesPerSecond << ")" << std::endl;
		nextFrameStart += millisecondsPerFrame;

		gameManager.runOneFrame(nextFrameStart / 1000.0);

		const int timeToNextFrame(nextFrameStart - getCurrentTime());

		if(timeToNextFrame > 0)
		{
			sleep(timeToNextFrame);
		}
	}
}

